Overview

Pushpak Jain

I build intelligent systems that have to work outside the lab

I'm Pushpak. I work across AI, sensors, embedded systems, aerospace, and security. I have taken a safety product from prototype to more than 300,000 users, built on-device lip-reading and motion systems, and designed physical projects ranging from radar tools to a turbocharger-based jet engine.

How I work

I like owning the whole path from an early idea to something testable. Depending on the problem, that can mean training a model, wiring sensors, building an interface, calibrating noisy hardware, or writing down exactly why a test failed.

Propulsion Optics Biosensing On-device AI Security Hardware
Build logs
Four projects on my bench

These are the hardware ideas I have spent the most time designing, testing, and trying to understand.

A few things I am proud of
Built, tested, and used

My work includes AI and sensor-safety engineering at Kery ZK, applied AI collaboration at UVA, and an incoming cybersecurity and AI internship with CISA. I am also a National Cyber Scholar and placed fourth at MIT iQuHACK.

View resume
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Where I use this
Build logs

The projects that taught me the most

These builds started as questions I could not answer from reading alone. Each one forced me to make tradeoffs, find bad assumptions, and keep working after the clean version of the idea met real hardware.

Selected projects
Build 01 · Propulsion

My propulsion project

This project is where equations about pressure, heat, and flow stopped feeling abstract to me. Designing the compressor, combustor, turbine, and exhaust as one system made me think carefully about tolerances, materials, instrumentation, and what can go wrong around hot, fast-moving hardware.

Single spool Axial compressor Annular combustor Afterburner C-D nozzle
01 / 07The whole engine
Air in, thrust out

I think about the engine as one continuous path: intake, compression, combustion, turbine, and exhaust. Every section depends on the one before it, which is what made this project much harder and more interesting than designing isolated parts.

02 / 07Intake
Spinner and inlet lip

The spinner centers incoming air and hands it to the first compressor stage without turbulence. The inlet lip radius matters more than it looks; I learned that a bad curve here shows up as instability everywhere downstream.

03 / 07Compression
Four axial stages

The compressor made small dimensions feel important. Blade pitch, spacing, and tip clearance decide whether I actually gain pressure or just build a very complicated fan.

04 / 07Combustion
Annular combustor

The combustor forced me to think about two opposite goals at once: keeping a stable flame while protecting the metal around it. That tradeoff changed how I thought about airflow and materials.

05 / 07Power
Turbine and shaft

The turbine has to recover enough energy to keep the compressor turning without taking more from the exhaust than it needs. It is the part that made the engine's energy balance feel real to me.

06 / 07Reheat
The afterburner

The reheat section is a direct trade: more fuel for more exhaust velocity. Designing around a fast exhaust stream made flame stability and temperature control the questions I kept returning to.

07 / 07Exhaust
Full power

The nozzle is where the work upstream becomes useful exhaust velocity. I like this stage because pressure, temperature, and geometry finally show up as something I can observe directly.

Build 02 · Optics + Interaction

A mist chamber that draws 3D objects out of light

I am designing this around a simple question: can I make light feel like it occupies real space? The chamber uses mist as a scattering medium, steered beams to address points, and a rotating cube as the first test shape. I am still iterating on the design, especially the balance between brightness, fog density, and stable beam control.

Open-air mist Diode array Galvo steering Haptic glove In design
01 / 07The idea
Light you can hold

The idea started with a simple observation: light becomes visible when it has something to scatter from. I want to use that effect to place enough bright points in space that a shape feels physically present.

02 / 07Enclosure
Air for walls

I want the display volume to stay open, so I use thin sheets of moving air instead of glass walls. The airflow contains the mist while still letting a hand pass through the drawing.

03 / 07Mist
The display medium

Three ultrasonic misters in the base atomize water into a fog fine enough to hang in the air. Density is a tradeoff I am still tuning: too thin and the dots are dim, too thick and beams wash out before they cross.

04 / 07Light
Twelve diode modules

I placed diode modules around the chamber so the full volume stays reachable. Their default alignment passes through the center, which gives me a repeatable reference while I tune the steering.

05 / 07Steering
Galvo mirrors aim the beams

The galvo mirrors turn a fixed beam into an addressable point. I found that accurate timing matters more than simply adding power, because a brighter dot is still useless if it appears in the wrong place.

06 / 07The object
A cube drawn in light

I chose a rotating wireframe cube as the first target because it makes alignment errors obvious. If the twelve edges stay straight and connected, I know the steering and timing are close.

07 / 07The glove
Grab it and turn it

The glove tracks orientation and finger movement, then small vibration motors respond when a fingertip crosses the cube. I want the interaction to feel immediate even though the object itself is only light.

Build 03 · Displays

A volumetric display built around a spinning LED blade

This is my mechanical approach to a volumetric display. A thin LED blade sweeps through the volume while each pixel fires at a precise angle. I like this project because even a tiny timing or balance error becomes immediately visible.

Persistence of vision BLDC drive Slip ring LED blade Per-rev sync
01 / 06The volume
A screen that is everywhere at once

This design uses motion to turn one surface into an apparent volume. My job is to light each point at the exact angle where it belongs, fast enough that the image appears to stay still.

02 / 06Drive
Base, motor, driver

The motor and base have to hold a steady speed without shaking the image apart. Balancing the rotor and keeping the shaft aligned are just as important as the electronics driving it.

03 / 06Power across the joint
The slip ring

Power and data still have to reach the LEDs while the rotor is moving. I use a slip ring to cross that rotating joint without wrapping wires around the shaft.

04 / 06Rotor
The LED blade

I use a thin double-sided LED blade so the display refreshes the volume twice per revolution. Keeping that blade balanced and aligned is just as important as controlling the pixels.

05 / 06Sync
Knowing where the blade is

The encoder gives me one trusted reference each revolution. Every voxel is timed from that pulse, so even a small amount of drift shows up as a visible smear.

06 / 06Persistence
The image holds

When the timing is right, the moving surface becomes hard to notice and the lit points appear to hold their position. That is the moment I am working toward with this prototype.

Build 04 · Biosensing

Learning what light can reveal through skin

I am prototyping a fingertip sensor that measures pulse-wave signals at several wavelengths. The interesting part is not just getting a waveform; it is understanding how absorption, scattering, motion, skin, and calibration affect what I can honestly infer from it.

Multi-wavelength PPG Hemoglobin SpO2 TIA front end On-device math
01 / 06The device
A clip, not a needle

I designed the clip to keep the emitters and detector aligned around a fingertip while staying simple enough to test repeatedly. The signal processing happens on the small board above it.

02 / 06Emitters
Four wavelengths

I use red and near-infrared wavelengths because blood and tissue respond differently to each one. Comparing those responses gives me more information than a single LED could provide.

03 / 06Through the finger
The banana path

Light does not travel cleanly through a finger; it scatters through tissue before reaching the detector. That messy path is exactly why calibration and mechanical alignment matter so much in this project.

04 / 06Detection
Photodiode and TIA

The photodiode produces a very small current, so I amplify it before digitizing the signal. Most of what I measure is a steady background; the pulse is the small changing part I need to preserve.

05 / 06The math
Ratio of ratios

I compare the changing and steady parts of each wavelength instead of trusting raw brightness. The ratios reduce some device and tissue differences, but they do not remove the need for careful calibration.

06 / 06Readout
Live numbers

The readout lets me inspect the waveform while I test the sensor. My focus right now is repeatability and comparison against reference measurements, not pretending a prototype is already a clinical instrument.

What comes next
I am still building

None of these projects feels finished to me. I am still refining the designs, collecting better measurements, and learning from the parts that do not behave the way I expected.

Contact

Get in touch